Batteries are scarce, enemies are more vigilant and relentless at their pursuit of the player, inspecting hiding spots and dealing more damage, some resulting in one hit kills. Hard and Nightmare difficulties are a step up from the standard mode. Some chase sequences and encounters are either toned down or have been removed all together. Story Mode is a cut down version of the standard difficulty with slower, less observant enemies that deal less damage to the player, offering more breathing room for immersion and exploration.
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